Just seen this work for the Cannon Pixmas – Bringing colour to life. It’s absolutely stunning, epic, beautiful stuff and works so well at dramatising the vivid colours:
Also, I recently saw the following film which Dentsu, in conjunction with BERG, made to promote themselves. It’s a lovely bit of work, using iPads and Stop frame animation to extrude 3d light shapes.
There is also an interesting post on their blog where they talk about 10 spartan rules which are 10 principles written in 1951 by President Yoshida to guide behaviour at Dentsu in Japan. They seem just as relevant today. Sadly, the 10 new ones which they added beneath it are utter BS and seem totally contrived. The original 10 are below:
1. Create work for yourself; don’t wait for work to be assigned to you.
2. Take an active role in all your endeavours, not a passive one.
3. Seek out large and complex jobs. Trivial tasks debase you.
5. Once you begin a task, complete it. Never give up.
6. Lead your fellow workers. Be an example for them to follow.
7. Set goals for yourself to ensure a constant sense of purpose. This will give you perseverance and hope for the future.
8. Move with confidence. Confidence gives your work force, focus and substance.
9. Find new solutions. This is the way we ensure satisfactory service.
10. When conflict is necessary don’t shy away from it or be afraid. Conflict is the mother of progress and the source of aggressive enterprise. If you fear conflict, you will become timid and servile.
1) everything that’s already in the world when you’re born is just normal;
2) anything that gets invented between then and before you turn thirty is incredibly exciting and creative and with any luck you can make a career out of it;
3) anything that gets invented after you’re thirty is against the natural order of things and the beginning of the end of civilisation as we know it until it’s been around for about ten years when it gradually turns out to be alright really.”
I don’t entirely agree with it, mind. Maybe because I’m over 30 and am constantly being excited by things that are only just getting invented. Indeed, that’s precisely what keeps me addicted to all the “digital” stuff. Maybe that’s because I’m a so called “digital native” a term he doesn’t agree with. But, i’ve been making digital stuff since i was a teenager and as such am hard wired to constantly look for the latest innovation, explore how it works and then assimilate that into new possibilities with creative application.
Perhaps the quote would be more true if point 3 referred to things that are invented after you’re 70. I dunno. I hope that by the time I’m that age, I will still be as interested by new stuff, and I have a hunch all the people like me will be too. It’s more a case of people who are 70 now or of a previous generation where technology moved a lot slower than it does now, in our exponential times.
I love the definition / explanation of “media”. I think it helps broaden the term, as there will be more and more different types of media and, as Russell says, it’s hard to know where the edges are. You can slice it up into owned, bought and earned media. You can divide it by channel. but ultimately it’s about the application of that media by the people who are using it.
Extrinsic motivation is rewarding someone for doing something, intrinsic motivation is the thing that drives us to do things we love, like play an instrument or learn a new craft.
So, what motivates people to work harder? It’s not money. Indeed money, weirdly, can make people work less hard.
It reminded me of this
One of Saint’s creatives, James Manning, sent it round a while ago and it’s REALLY good. The content is fascinating but the way is is presenting is also excellent. I’ve embedded it below.
One of the findings was that for purely mechanical tasks, higher pay = higher performance. However, as soon as even rudimentary cognitive skills were involved, higher incentives lead to worse performance! There is loads of evidence and numerous case studies to support this finding.
The best use of money as a motivator is to pay people enough not to have to worry about cash. Then once that has been done, it’s the higher order needs such as autonomy, mastery and purpose which play the most important role.
There’s a company (Atlassian) that, one day a month, allow the workforce to work on whatever they want, how they want and with whom they want. As long as they show what they have done to the rest of the workforce, in a fun meeting. What they have found is that they came up with a load of fixes and improvements to existing projects, plus innovations for new stuff.
At Saint we have something called “The nursery” and it is an excellent example of this. It’s run by Chris Jefford , our Innovation Director. And it exists to create a place for us to innovate, explore and create stuff that is not for any specific client brief but that interests the people involved. Ultimately it does benefit our clients too. If a new technology comes out, we will use the nursery to get to grips with it, so that we can implement it into a project when the time comes. We may also create stuff for clients that they haven’t asked for and if they buy it, great. If not, we have learnt something. typically, you will see Chris and some of the coders and creatives huddled around a pile of dismantled 80’s technology, some Arduino chips, some household devices and a loose brief involving a subject that is topical at the time.
The interesting thing about this is that one of the people involved, a freelance Flash scripter, told Chris that for every half day we pay him to work on the nursery, he will contribute at least half a day for free. It’s interesting to see people staying late and really getting passionate about the projects that come out of there. I don’t think it’s any sort of perverse desire to work on non-paying stuff. It’s just the passion that giving a bit of creative freedom generates.
What interests me most about this is that there’s no reason why the same passion, commitment and genuine excitement can’t be generated on normal paying work too. We have had projects where everyone involved have worked late into the mornings and all weekend even once the project has been well beyond the level expected by the client. But the team wanted to make it better. They wanted to make it the best it could be. If it’s an exciting project and people feel empowered and autonomous, the sky is the limit.
We are now seriously considering how to create a model that actively facilitates this sort of passion on a regular basis. How to give people the ownership and belief that they would have if it was their own side project that they did in their spare time. We all have other interests. The great thing about creative agencies, and especially Saint, is the diversity of people’s interest. There are musicians, sculptors, street artists, and much more. Pretty much everyone has a passion outside of work. However, we are in a unique position to be able to bring our passions to work.
Good advertising agencies are like a petri dish for creativity, where cross fertilisation can lead to beautiful mutations. If we were to harness the collective creativity and passion of our team to even a fraction of its potential, it would be formidable.
The challenge is how to do this. But I am committed to unlocking this potential.
To say I’m proud would be an understatement. We have had creativity and effectiveness rewarded for the same peice of work and it’s precisely the sort of work that we have been banging on about for ages. So, it’s a total vindication and hopefully will help us get more of our clients to buy into what we know is the right approach. Big up the team. You are all legends!
For a funny but sad commentary / discussion / slanging match between much of the respected digital arts community and one “douchebag” director, who didnt need to get involved, go here
It’s a real shame that advertising agencies rip off people’s work so blatantly – without so much as a credit. I’m sure, half the time, that the artist involved wouldn’t even expect money if he were given some recognition.
Beautiful piece of animation. Full screen, sound up.
http://www.spyfilms.com – Nuit Blanche explores a fleeting moment between two strangers, revealing their brief connection in a hyper real fantasy. Watch the “Making of” here – http://www.vimeo.com/9076775Directed by: Arev ManoukianCinematographer: Arev Manoukian
This is a fantastic achievement, whether we win it or not. Simply being nominated is a recognition of the quality of the work, and it’s thoroughly deserved. The team who worked on it all cared passionately about the project and went that extra mile at every stage to make it the best it could be. I’m tremendously proud of them all.
This accomplishment is made even more great by the fact that we had a tiny budget and managed to achieve a great deal with the pennies we had to spend. The work itself is well polished with great production values. We managed to use some new technologies such as Augmented Reality invites, which displayed an interactive 3d shape when held up to a webcam, and the results are absolutely outstanding. It was one of the most successful launches the V&A have ever done, surpassing visitor targets by 100%. The campaign reached 1.6 million people online and was featured on 1,122 social media channels.
Essentially, we were asked to promote the up coming Decode exhibition. It was a the largest installation of digital art in Britain and the theme was ‘open source’. These two concepts are an absolute dream to be working with as they provided a fertile ground for our creative concepts to explore.
The V&A had commissioned Karsten Schmidt to design a digital identity for the Decode exhibition. We asked if we could allow the users to get under the hood of this work and recode it themselves. To our surprise, the V&A and Karsten were fine with this. Happy days, this was all of a sudden a potentially very cool project indeed. So, we created a website with an interface that allowed users to control variables and affect the artwork in real time. We also made the code itself available and provided links to all the tools they would need get right down to the details and tinker away as much as they wanted. People could then submit their work to be displayed in the gallery. The best examples were then built into the digital outdoor display, such as the cross track projectors and LCD screens. The very best work was then put into the exhibition itself. This was a great example of UGC or Co-Creation actually providing something that was valuable and not just a gimmick. It was fundamentally in line with the theme of the exhibition and helped increase amplification because the sort of people who would enjoy the installation were also the sort of people who would enjoy tinkering with the code and embraced the open source philosophy.
All in all a really super piece of work and very much in line with the beliefs and values that we at Saint embrace.